<p><span class="p-body">Think of the Uber driver finding you if you are outside, and compare it to the driver knowing what room and what floor you are in, who is with you, how your irises are moving, etc. You will get a sense of the power of 3D over 2D.</span></p>
<p><span class="p-body"><b>The Battle Tech Companies are Fighting for Control <br>
</b>Ball then discusses what players in the industry are doing. "It is rare that the world’s largest companies publicly reorient themselves around such ideas at such an early stage — on the basis of realizing their most ambitious visions."</span></p>
<p><span class="p-body">He quotes Tim Sweeny, CEO of Epic Games, "If one central company gains control of the metaverse, it will become more powerful than any government and be a god on Earth.” Jensen Huang, Nvidia’s CEO said, “The economy in the metaverse…will be larger than the economy in the physical world."</span></p>
<p><span class="p-body">Given the power and transformation of the metaverse, it is no surprise that mainstream players are fighting for control. The clarity with which Ball presents this reality may be my favorite part of the book.</span></p>
<p><span class="p-body">Giants like Amazon and Apple will benefit from the migration. As Ball puts it, "Apple’s hardware, operating system, and app platform will remain a key gateway to the virtual world… and amplify its influence over technical standards and business models." Apple is also well positioned to launch lightweight headsets and integrate with its iPhone. They are unlikely to touch the gaming or software side, however. Amazon Web Services is well positioned to service the increased data storage and processing needs, although their efforts to build metaverse-specific content and services have been universally unsuccessful and not prioritized. it is possible they will invest here at some time.</span></p>
<p><span class="p-body">Ball describes Facebook as the most aggressive investor in the metaverse and vulnerable to blocks from hardware-based platforms and its own reputation. He maintains that the core of Facebook’s metaverse strategy is not Oculus, nor VR and AR, but the Roblox<i> </i>and<i> </i>Fortnite<i>-like Horizon Worlds </i>integrated virtual-world platform (built on Unity).</span></p>
<p><span class="p-body">Ball ends the discussion reminding us, "We know some of these companies will falter…An entire generation of Roblox<i>-</i>natives is only now on the cusp of adulthood, and it is likely that they, not Silicon Valley, will create the first great game that has thousands of concurrent users."</span></p>
<p><span class="p-body"><b>The Revolution We Should Expect<br>
</b>Ball forecasts that "The metaverse presents an opportunity not just for users, developers, and platforms, but for new rules, standards, and governing bodies, as well as new expectations for those governing bodies…My great hope for the metaverse is that it will produce a ‘race to trust.'"</span></p>
<p><span class="p-body">Ball indicates that we now have a critical mass of working pieces. He writes, "Something is happening," and then quotes Tim Sweeny, "Epic games has had metaverse aspirations for a very, very long time…But only in recent years have a critical mass of working pieces started coming together rapidly." Ball defines the next drivers of growth as 1) underlying technologies that are improving continuously, and 2) a generational change — with 75% of children playing on Roblox and 140 million more gamers born each year. </span></p>
<p><span class="p-body">Ball argues that the metaverse will first disrupt sectors like education, lifestyle, entertainment, sex work, fashion, and advertising, and then move into industry and enterprise.</span></p>
<p><span class="p-body">Throughout the book, issues related to governance and standards are raised. In fact, my favorite sentence in the book is, "Trust matters more than ever."<br>
</span></p>
<p><span class="p-body">Matthew Ball’s book, <b><i>The Metaverse, </i></b>frames what we are seeing today in the rich 48-year history of the internet. He is optimistic about the metaverse, and clear in defining and describing the technology that doesn’t sacrifice complexity. He does not try to predict or answer questions that are uncertain, instead shares what he is certain about — the metaverse is tomorrow. </span></p>
<p><span class="p-body"><b>Appendix: Matthew Ball Definitions:</b></span></p>
<p><span class="p-body"><i>Blockchains: </i>Databases managed by a decentralized network of "validators."</span></p>
<p><span class="p-body"><i>Digital twin: </i>Stylistically, virtual worlds can reproduce the “real world” exactly<i>.</i></span></p>
<p><span class="p-body"><i>Metaverse: </i>A massively scaled and interoperable network of real-time rendered 3D virtual worlds that can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.</span></p>
<p><span class="p-body"><i>Virtual worlds:</i> Any computer-generated simulated environment. These environments can be immersive 3D, 2.5D (also known as isometric 3D), 2D, layered atop the “real world” via augmented reality, or purely text-based as in the game-like multi-user dungeons (MUDs) and non-game like multi-user shared hallucinations (MUSHs) of the 1970s.</span></p>