<p><span class="p-body">Gurke illustrated how the Hybrid Educational and Assistive Technology Model Application (HEAT-MA) can be creatively used to address time-perception ability (TPA) deficits in children with Attention Deficit Hyperactivity Disorder (Ch-ADHD). HEAT-MA merges educational gaming with time-assistive Devices (TADs), integrating specially adapted clocks, calendars, and planners into an interactive gaming environment.</span></p>
<p><span class="p-body">With Academic Director Kristine Rodriguez Kerr serving as faculty advisor, Gurke's thesis explored the theoretical underpinnings and practical applications of the HEAT-MA, drawing on cognitive behavioral therapy principles and the latest developments in educational gaming and time-based data visualization. </span></p>
<p><span class="p-body">By addressing the unique challenges of Ch-FADHD, the HEAT-MA aims to enhance TPA and executive functioning skills, thereby fostering better developmental outcomes and independence. The thesis examined the design process, limitations, and potential impacts of the HEAT-MA, and offered insights into the future of educational and assistive technology in addressing the specific needs of Ch-ADHD.</span></p>
<p><span class="p-body">“This was a compelling product concept that sought to address the unique challenges of children with ADHD in a fun and engaging game environment. Mark seamlessly weaves his firm grasp of the conventions of academic writing with his personal passion for the project,” said Kerr. “The result is a rigorously researched and inspiring thesis. The language is clear, the examples are concrete and specific, and the game design is thoughtful and entertaining.” </span></p>
<p><span class="p-body">Gurke ended his project by sharing potential gameplay scenarios and enhanced 3D visualizations for this educational game.</span></p>